WebOct 15, 2024 · 2 Answers. A simple trick to achieve your requirement is pass some data when poping from second screen. // This is where you push to second screen from first screen // Make sure you a method to get data from server // And call that function when popped Navigator.of (context).push ( MaterialPageRoute ( builder: (context) => … Webrefresh stream after pop flutter. Ask Question Asked 2 years, 11 months ago. Modified 2 years, 11 months ago. Viewed 591 times ... Here I want to add values of customerName and customerPhone in db --> move to thankyou screen after submit press --> then comeback to phoneInput widget after some delay and take input again. The inputs are optional ...
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WebJun 29, 2024 · 1 Answer. Sorted by: 0. As pointed out by @pskink in the comments Navigator.pop () will return a Future. You can listen for it to complete and then call setState to rebuild your widget. Navigator.push ().then ( (value)=> setState ( () {}); Now, this only works if your data on the view and edit page are from the same source. WebMar 26, 2024 · 6 I am trying to get the list to automatically refresh after the delete option on pop up menu is pressed. It will delete the selected item from a list of items called from an api. That item should immediately dissapear after delete is pressed on it. API call that fills the list with api data: five star beach vacations
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WebJan 22, 2024 · You understood right,the setState is the solution for refreshing page including changes.But your edits/functions must be inside setState method. For example: in your code, after calling onPressed it should be look like this: WebSep 1, 2024 · The issue really: How do I navigate back to home screen, refresh home screen with the new data and reload the page thus not opening the dialog as the check on location once set should not open the dialog. Currently, even if i navigate from the dialog to the second screen, the alert dialog is still open, home screen is not refreshed with new … WebOct 22, 2024 · This code can be called from anywhere you have access to a BuildContext (which is most places in the UI). It just creates new "screen", doesn't rebuild existing one. Just use a Key on one of your high-level widgets, everything below this will lose state: Key _refreshKey = UniqueKey (); void _handleLocalChanged () => setState ( () { _refreshKey ... can i use target redcard outside target