Witryna12 mar 2024 · Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline … Witryna2 mar 2024 · 亲爱的ImGui (此库可免费获得许可,但需要财务支持以保持其持续改进。 除了维护和稳定性之外,还有许多理想的功能需要添加。如果您的公司使用的是Dear ImGui,请考虑联系) 业务:通过发票技术支持,维护,赞助合同支持持续的开发和维护: 电子邮件:联系@ dearimgui dot com 个人: 支持持续的 ...
ImGui Unhooking crashes - Guided Hacking Forum
Witryna27 gru 2024 · 实战某游戏. 主要还是将github上那个项目中DirectX11的部分分离了出来,然后我简化了其imgui的窗口。 dllmain.cpp,主要就是先创建一个用于输入调试信息的控制台,然后遍历了窗口,准确获取到bf1的窗口句柄,minihook的初始化。 Witryna13 cze 2024 · Current Goal: Trying to inject custom code into DirectX11 Games to display windows. Expected Result: ImGui Demo Window should show up after … on screen mouse app for windows 10
SmallBase/present_hook.cpp at master · CychUC/SmallBase
Witrynaextern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); bool gui::makeWindowClass(const char* windowName) noexcept{ Witryna// Application init: create a dear imgui context, setup some options, load fonts: ... // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); // Application main loop: Witryna1 kwi 2024 · So we dynamically select and load those functions to avoid dependencies. // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. // ImGui_ImplWin32_EnableDpiAwareness () is just a helper called by main.cpp, we … on screen narration